![]() (Currently on hold in Upbeat Giraffe as starmap upgrades changed fundamentally)Ī chest with 256 inventory slots. Of course, the vanilla Starmap upgrades are also in the Spawning Box to use. ![]() Items that can unlock Starmap upgrades one sector at a time, and items that can unlock crafting tiers one tier at a time. Also adds an item that unlocks all tech in the game for your character. Good for building massive projects or just flying around for fun. It offers complete air control without energy cost. This mod adds it's own custom tech, called the Creative Mode Flight. Sadly, neither the two spawning boxes OR the duplicators work with randomly generated items. One for duplicating one item at a time, one for duplicating a 100 at a time. There's even custom filter buttons for all of the boxes to find the items you're looking for that much easier! If you want to get just a few more of a building block or furniture piece, the duplicator is there for you. On top of that, two seperate duplicators are added. ![]() With the addition of three new custom crafting tables (the Spawning Box, the Furniture Box and the Weaponn Box) which can craft all items from the vanilla game and gives you the possibillity to craft all weapons from Starbound. In short, if you don't use this box, this mod won't affect you. This can be seen as the backbone of this mod, and the start of where you can decide how much you want to make use of this mod. This box will provide all items that are added by the mod. * Added Tool Unlocker, unlocks the Matter Manupulator module, wiring mode and Painting mode. I'd love to receive any tips or ideas.Ĭhangelog This mod aims to provide this same sort of experience (if not more), all through adding in-game itemsįeel free to review this mod. The idea is taken from the game Minecraft, where this exact mode was introduced to help players build bigger projects. The CreativeMode mod is aimed for providing a helpful tool for players to do what they want to do. The authors of all mods in that particular modpack for what work they have put into it I am completely fine with any modpacks including this mod, as long as they credit Of the existing code and linking back to this thread whenever you do use it. The only thing I ask for is to credit me as the original creator I hereby give everybody permission to alter, add, extend and modify the current codeĪnd release it as their own. The only methods of obtaining this in-game are encountering a programming loot pool bug, crafting a custom item on a server and dropping it on the ground, or by purchasing it from Treasured Trophies at the outpost, where it can be purchased by exchanging a variety of rare crafting materials.Īfter picking up a Perfectly Generic Item, players will learn the crafting recipe to craft the full Perfect Set, a tier 6 all-rounder set of armor, comparable to the Mysterious Set.As the creator of this mod, I have less and less time to put into developing this. Also, unlocking a recipe that does not exist will instead unlock the recipe for Perfectly Generic Item, although it never actually shows up in the crafting interface. This version can also be equipped to the player armor slots, but nothing will be shown on the player. If a piece of armor is worn on the player from a mod and the mod is removed, it turns into a unique version of the Perfectly Generic Item as it wont stack with other perfectly generic items except ones that were previously armor, and while the item is on the cursor it repeatedly plays the item pickup sound. While in admin mode, using the /spawnitem command to request an unknown (or misspelled) item will result in a Perfectly Generic item instead. If the items assets are not available the item image and details will default to this. Placing a mod item in a container or dropping it on a multiplayer server will transform the item into a perfectly generic item if the server does not have the mod installed. Perfectly Generic Item is used as a placeholder item for when an item or object's assets are not recognized by the server.
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